Release archive

The history of the hunt

Major releases, new systems, redesigns, balance changes, and the milestones that shaped Veles: Rise of the Damned.

Latest release

The Codex is out

2.1.0

A new long-term collection hunt now lives in the Hunter's Diary. Find forbidden Tomes on Damned difficulty, bind their power into Compendiums, and assemble the Black Encyclopedia of the Damned.

70 collectible Tomes

Fourteen enemy families each hold five volumes, with a same-family 3:1 exchange for duplicate protection.

14 Compendiums

Complete each five-volume set for a unique passive and a score bonus when that family begins the run.

The Black Encyclopedia

Complete the full collection for every Codex passive, +25% score, and +3 levels to learned abilities.

A sharper hunt

Graphics controls, scaled rendering, auto ability selection, quest clarity, balance work, and fixes.

Ghost mastery screen showing Tome volumes, a crafted Compendium, and the sacrifice action
Collect. Craft. Sacrifice.Every enemy family has a five-volume story to complete.
Black Encyclopedia crafting screen showing the fourteen required Compendiums
Forbidden knowledge, made whole.All fourteen Compendiums lead to the final Encyclopedia.

Major update

The hunt, reforged

2.0.0

The largest visual update to Veles redesigned nearly every major screen, added 25 uncommon and rare items, introduced skill-level bonuses on equipment, and reworked run scoring.

A complete interface redesign

A unified Veles theme reached the Main Menu, Tavern, Inventory, Shop, Hunter's Diary, Quests, Leaderboards, level selection, and combat overlay.

25 new items

New uncommon and rare weapons, armor, helmets, rings, and amulets expanded the equipment hunt.

Skill-level gear bonuses

Equipment could now raise All, Active, Passive, Magical, Physical, or Pure Skills.

Scoring and mobile polish

Revised score weights arrived with scaling, safe-area, navigation, sign-in, rotation, and interface fixes.

Version 2.0.0 level selection map showing five cursed destinations
The world at a glanceThe redesigned map brought difficulty, victories, best times, scores, and every destination together.

Initial release

The first descent

1.0.0

Version 1.0.0 established the complete Veles foundation: heroes, cursed runs, bosses, loot, persistent progression, connected accounts, and the first production-ready builds.

The core hunt

Choose a hero, survive escalating waves, build abilities during the run, defeat the boss, and bring rewards home.

Permanent progression

Equipment, crafting, the Reliquary, hero growth, achievements, and the Rite of Ascension made every descent matter.

Connected foundations

Cloud saves, Steam identity, leaderboards, account flows, and the Apple platform foundation supported play across devices.

The 1.x era

Rapid bug fixing, combat feedback, mobile controls, new enemies, passive abilities, quests, minigames, performance work, and balance improvements followed.

Veles: Rise of the Damned heroes facing a corrupted battlefield
Where the hunt beganThe first release established the world, the heroes, and the survival loop that every later update expanded.