Ghost Essence
Common
A cold trace left behind by a banished ghost.
Redesigned in version 2.0.0
Browse your collection, compare equipment, preview upgrades, and shape your hero before the next run begins.
Equipment
Discover, craft, and upgrade 75 equipment items across five slots, including 25 new uncommon and rare additions from version 2.0.0. Each item scales through 5 levels with increasing stats and crafting costs.
Crafting
Gather components from enemies and chests to craft and upgrade equipment. The base drop chance is 1 in 1,500 per enemy kill, improved by Magic Find toward 1 in 1,000. Recipe cards show owned / required: green when you have enough, red and dimmed when you do not.
A tiny piece of darkness with big main-character energy.
Now in powder form for faster bad decisions.
Smaller than a coin, rarer than common sense.
Sharp enough to cut hope, and your inventory space.
Feels heavy. Like your last ranked game.
Mined exactly when things started getting weird.
Old, cursed, and still more stable than your build.
Part tree, part crystal, fully confused.
Looks harmless. Is not.
Liquid moonlight. Do not drink.
Pulses with power and mild tax fraud.
Arcane glitter for murder professionals.
One pinch away from a weather warning.
Pretty enough to pick, deadly enough to regret.
Still warm. Probably still angry.
Pocket-sized catastrophe.
Nature's battery, now 30% more suspicious.
Tiny green speck. Massive crafting ego.
What's left when a gem has seen too much.
Forged from starlight and questionable life choices.
Hot enough to melt armor and social anxiety.
A flower that chooses violence.
Forged slower than your teammate rotates.
Forged with zero warmth and zero mercy.
Contains fire, rage, and unresolved issues.
Glows like victory, burns like overtime.
Heavy metal, but make it botanical.
Cold, elegant, and emotionally unavailable.
Shiny, expensive, and definitely unstable.
Premium green dust for premium bad ideas.
Damned Hunt Rewards
Claim archetype-specific trophies on Damned difficulty, then spend them in Hunter's Diary and the Rite of Ascension. Requirement cards use the same owned/required colors and missing-item opacity as equipment recipes.
Ghost Essence
Common
A cold trace left behind by a banished ghost.
Ectoplasmic Veil
Uncommon
Thin spirit matter used to study ghostly forms.
Haunting Core
Rare
A dense knot of restless memory.
Wolf Fang
Common
A sharp fang taken from a slain wolf.
Bloodmane Pelt
Uncommon
A rugged pelt still warm from the hunt.
Alpha Heart
Rare
A trophy pulsing with pack fury.
Werewolf Claw
Common
A curved claw from a moon-cursed beast.
Bloodmoon Ichor
Uncommon
Dark blood that thickens under moonlight.
Cursed Mane
Rare
A strip of fur carrying the alpha curse.
Ravenkin Beak
Common
A black beak chipped in battle.
Carrion Plume
Uncommon
A feather touched by carrion magic.
Omen Eye
Rare
An eye that seems to remember your next mistake.
Spider Fang
Common
A venom-stained fang from a spider.
Brood Silk
Uncommon
Sticky silk harvested from a brood nest.
Matriarch Venom
Rare
Potent venom from an ancient broodline.
Rotroot Bark
Common
Splintered bark from a corrupted treant.
Blighted Sap
Uncommon
Sap darkened by deep forest rot.
Heartwood Husk
Rare
A hardened piece of blighted heartwood.
Iron Tooth
Common
A hag tooth with an unpleasant bite.
Hutbound Charm
Uncommon
A crooked charm stitched with old curses.
Witchfire Cinder
Rare
A coal that refuses to cool.
Carrion Shell
Common
A cracked shell from a carrion bug.
Serrated Mandible
Uncommon
A jagged mandible made for tearing.
Thousand-Leg Chitin
Rare
Dense chitin from the eldest swarm.
Living Clay
Common
Clay that twitches as if still commanded.
Monolith Rune
Uncommon
A carved rune from an animated construct.
Living Monolith Core
Rare
A heavy core humming with earthen magic.
Leshy Branch
Common
A branch cut from a hostile woodland spirit.
Hollow Seed
Uncommon
A seed that grows only in cursed soil.
Grove Antler
Rare
A trophy from an ancient grove guardian.
Rattling Bone
Common
A bone that clicks even when still.
Grave Marrow
Uncommon
Dry marrow saturated with grave dust.
Bone King's Shard
Rare
A shard from a crown that refused burial.
Striga Claw
Common
A hooked claw from a shrieking striga.
Curse Tongue
Uncommon
A foul tongue steeped in hunger.
Unfed Rib
Rare
A brittle rib from the unfed curse.
Vampire Fang
Common
A fang taken from a vampire thrall.
Vampire Ashes
Uncommon
Ashes that refuse the morning light.
Vampire Flesh
Rare
Pale flesh still knitting itself together.
Drowned Scale
Common
A slick scale from a drowned thing.
Marsh Reed Charm
Uncommon
A marsh charm tied with soaked reed.
Drowned Tsar Pearl
Rare
A pearl heavy with river magic.
Consumables
Find or craft potions to turn the tide mid-run. Each effect scales from weak to strong.
Instantly restores 25% of your max health.
Instantly restores 50% of your max health.
Instantly restores 75% of your max health.
Increases movement speed by 25%. Lasts 5 seconds.
Increases movement speed by 25%. Lasts 7.5 seconds.
Increases movement speed by 25%. Lasts 10 seconds.
Doubles your damage output. Lasts 5 seconds.
Doubles your damage output. Lasts 7.5 seconds.
Doubles your damage output. Lasts 10 seconds.
Grants complete invincibility. Lasts 5 seconds.
Grants complete invincibility. Lasts 7.5 seconds.
Grants complete invincibility. Lasts 10 seconds.
Slows all nearby enemies by 50%. Lasts 5 seconds.
Slows all nearby enemies by 75%. Lasts 7.5 seconds.
Slows all nearby enemies by 95%. Lasts 10 seconds.
Pulls nearby items and gold towards you. Lasts 5 seconds.
Pulls nearby items and gold towards you. Lasts 7.5 seconds.
Pulls nearby items and gold towards you. Lasts 10 seconds.
Grants 5 ability charges instantly.
Grants 10 ability charges instantly.
Grants 15 ability charges instantly.
The Codex · Version 2.1.0
Codex progress lives in the Hunter's Diary and begins on Damned difficulty. Collect the five Tome volumes tied to an enemy family, craft its Compendium, then bring all fourteen Compendiums together to complete the Black Encyclopedia of the Damned.
Reliquary
Rare collectables used by the Reliquary. Keys, components, and Hunter's Trophies share one inventory presentation while retaining their own drop pools and uses.
Arcane Key
Forged from condensed magic. Its runes shift when no one is watching.
Corrupted Key
Twisted by dark power. Whatever it once opened, it shouldn't anymore.
Radiant Key
A key that hums with divine light.