| +10 Physical Damage | Adds flat physical damage to physical abilities. |
| +25% Enchanted Physical Damage | Increases physical ability damage by a percentage. |
| +10 Magic Damage | Adds flat magical damage to magical abilities. |
| +25% Enchanted Magic Damage | Increases magical ability damage by a percentage. |
| +50% Damage vs Undead | Deals more damage to enemies tagged as undead. |
| +50% Damage vs Beasts | Deals more damage to beast enemies. |
| +50% Damage vs Insects | Deals more damage to insect enemies. |
| +50% Damage vs Elite/Boss | Deals more damage to elite and boss enemies. |
| +10% Cooldown Reduction | Reduces ability cooldowns, up to the current cap. |
| +10% Critical Chance | Raises the chance for attacks to critically hit. |
| +10% Evasion | Gives a chance to avoid incoming physical damage. |
| +50% Critical Multiplier | Raises the damage dealt by critical hits. |
| +10 to Life | Increases maximum hit points by a flat amount. |
| +25% Increased Max Hit Points | Multiplies maximum hit points after flat bonuses. |
| +5 Regenerate Life | Restores a flat amount of HP every second. |
| +1% Regenerate Life | Restores a percentage of max HP every second. |
| +10% Life Stolen per Hit | Heals the hero for a percentage of final damage dealt. |
| +10 Armor | Reduces incoming physical damage. |
| +25% to Armor | Multiplies armor after flat armor bonuses. |
| +10 Magic Resistance | Reduces incoming magical damage. |
| +25% to Magic Resistance | Multiplies magic resistance after flat bonuses. |
| Damage Reduced by 5 | Reduces incoming damage by a flat amount. |
| +10% Damage Reduction | Reduces incoming damage by a percentage, with a hard cap. |
| Physical Damage Reduced by 5 | Reduces incoming physical damage by a flat amount. |
| +10% Physical Damage Reduction | Reduces incoming physical damage by a percentage. |
| Magic Damage Reduced by 5 | Reduces incoming magical damage by a flat amount. |
| +10% Magic Damage Reduction | Reduces incoming magical damage by a percentage. |
| +20 Move Speed | Raises movement speed by a flat amount. |
| +10% Move Speed | Multiplies movement speed after flat bonuses. |
| +20 Pickup Radius | Expands the range for collecting drops. |
| +25% Pickup Radius | Multiplies pickup range after flat bonuses. |
| +1 Projectile Count | Adds extra projectiles to supported abilities. |
| +1 Bounces | Adds extra bounces to supported abilities. |
| +1 to Effect Duration | Extends supported effect durations by seconds. |
| +25% to Effect Duration | Multiplies supported effect durations. |
| +10% Chance of Piercing Attack | Gives projectiles a chance to pass through enemies. |
| +10% Magic Penetration | Ignores part of enemy magic resistance. |
| Armor Reduction 10 | Reduces enemy armor by a flat amount before physical damage. |
| +25% Armor Reduction | Reduces enemy armor by a percentage. |
| +10% Rest In Peace Chance | Gives defeated enemies a chance to stay down without death effects. |
| +10% Chance to Bash | Gives physical hits a chance to stun briefly. |
| +0.5 Bash Duration | Extends bash stun duration. |
| +10% Chance of Crushing Blow | Adds a chance to deal damage based on current enemy HP. |
| +10% Crushing Blow Damage | Raises the current-HP damage portion of crushing blow. |
| +25% Magic Find | Improves the chance of finding better rewards. |
| +25% Gold Find | Increases gold gained from drops. |
| +25% Experience Gain | Increases experience earned during a run. |
| +10 Strength | Maps into physical damage percentage. |
| +10 Agility | Maps into flat movement speed. |
| +10 Endurance | Maps into flat armor. |
| +10 Vitality | Maps into max HP, currently at 4 HP per vitality. |
| +10 Intelligence | Maps into magic damage percentage. |
| +10 All Attributes | Adds strength, agility, endurance, vitality, and intelligence together. |
| +25% Area of Effect | Expands supported ability areas. |
| +1 Revive | Lets the hero return after death one additional time. |
| +1 Reroll | Adds another reroll choice where rerolls are supported. |
| +10% Ultimate Cooldown Reduction | Reduces ultimate fill time from items and progression, capped separately from normal cooldown reduction. |