Version 2.1.0 · Available now

The Codex Is out.

A new long-term collection hunt now lives in the Hunter's Diary. Find forbidden Tomes, bind their power into Compendiums, and assemble the Black Encyclopedia.

70 collectible Tomes Fourteen enemy families each hold five volumes, found only while hunting on Damned difficulty.
14 Compendiums Craft every five-volume set to earn a unique permanent passive and a matching-run score bonus.
The Black Encyclopedia Complete the collection for every Compendium passive, +25% score, and +3 levels to learned abilities.
A sharper hunt Graphics controls, scaled rendering, auto ability selection, clearer quests, balance updates, and fixes.
Ghost mastery screen showing five Tome volumes, a crafted Ghost Compendium, and the sacrifice action
Collect. Craft. Sacrifice. Complete all five Tome volumes for an enemy family to forge its Compendium and unlock its permanent power.
Black Encyclopedia crafting screen showing the fourteen required Compendiums
Complete the forbidden collection Bring together all fourteen Compendiums to create the Black Encyclopedia of the Damned.

Explore the game

A growing home for every system

The site now has detailed pages for heroes, equipment, levels, run rules, player guidance, and public development progress.

Run loop

Pick a path, survive the pressure, bring power home

Every run starts with a hero choice and ends with a stronger account: XP, gold, loot, Hunter's Trophies, and unlocks all feed the next attempt.

Version 2.0.0 Tavern showing hero selection and progression
1

Prepare in the tavern

Choose a hero, inspect stats, track paragon growth, and commit to the next descent.

Dark level environment
2

Fight the cursed run

Clear waves, choose ability upgrades, handle modifiers, and defeat the boss before the run breaks into overtime.

Redesigned Rite of Ascension screen with node requirements
3

Invest in permanent growth

Use gold, Hunter's Trophies, gear, and Ascension nodes to make every future attempt sharper.

Core systems

More than one good run

Veles is built around quick combat decisions and long-term account growth. The middle of the game is the interesting part: how your hero, abilities, gear, modifiers, and rewards start pulling in the same direction.

Abilities

Twenty-one active abilities shape each run

Starter abilities define each hero, while the shared active pool lets a run pivot into projectiles, bounces, orbiting damage, frost control, pure damage, piercing shots, or explosive magic.

Read ability rules
Extra Projectiles Arcane Power Martial Power Lifesteal Iron Skin Ward Shell Gold Drop Widened Blasts Magnetic Reach Fleet Footwork Vital Surge Quick Casting

Passives

Twelve passive upgrades tune the build underneath

Passive choices do not fire at enemies. They become in-run stat sources for projectiles, damage, lifesteal, armor, resistance, gold find, area, pickup range, movement, max life, and cooldown reduction.

See active and passive selection
Victory screen artwork

Boss runs

Win before overtime takes over

Each level run lasts 10 minutes before threat escalation begins. Boss kills pay out rewards; defeat sends you back with the lessons, gold, and XP you earned.

Redesigned inventory screen with equipped gear and item collection

Loot

Gear turns survival into strategy

Weapons, armor, helmets, rings, amulets, components, potions, reliquary keys, and Hunter's Trophies create the buildcraft layer between attempts.

Mortal Broken Damned

Difficulty

Cursed modifiers change the contract

Higher tiers add harsher enemy scaling and Damned conditions, but also create better reasons to chase stronger gear, Ascension nodes, and cleaner builds.

See difficulty details
Redesigned Rite of Ascension progression board

Progression

Permanent power lives beyond the run

Paragon levels and the Rite of Ascension convert repeated attempts into account-wide growth, so even failed pushes can prepare the next breakthrough.

Heroes

Five distinct combat identities

Woodsworn, Spellblade, Nightreaver, Bonebreaker, and Lightbearer each bring a different starter ability, stat curve, ultimate, and long-term progression profile.

Compare heroes
Woodsworn hero artwork Spellblade hero artwork
Fang of Veles, new in version 2.0.0 Soulrender Scythe, new in version 2.0.0 Dragonbone Cuirass, new in version 2.0.0 Oracle's Third Eye, new in version 2.0.0 Eye of the Storm, new in version 2.0.0 Heart of the Forest, new in version 2.0.0

Inventory

Builds are made between danger and reward

Equipment, potions, components, reliquary keys, and Hunter's Trophies all feed into the same survival equation: more damage, better defenses, stronger utility, and deeper progression.

Browse items

Levels

Each arena changes the shape of pressure

From The Forsaken Woods to the Crimson Rift, every level has its own enemy families, boss identity, arena scale, and mood.

View levels
Forsaken Woods level preview Crypt of Echoes level preview Crimson Rift level preview

Release progress

Play now on iOS, Android, and Steam

Veles: Rise of the Damned is officially live on the App Store, Google Play, and Steam.

Videos

See the game in action

Endgame setup showcase - dev playtest

Endgame dev testplay gameplay