Explore the game

A growing home for every system

The site now has detailed pages for heroes, equipment, levels, run rules, player guidance, and public development progress.

Run loop

Pick a path, survive the pressure, bring power home

Every run starts with a hero choice and ends with a stronger account: XP, gold, loot, organs, and unlocks all feed the next attempt.

Tavern screen with hero selection
1

Prepare in the tavern

Choose a hero, inspect stats, track paragon growth, and commit to the next descent.

Dark level environment
2

Fight the cursed run

Clear waves, choose ability upgrades, handle modifiers, and defeat the boss before the run breaks into overtime.

Ascension node details screen
3

Invest in permanent growth

Use gold, organs, gear, and Ascension nodes to make every future attempt sharper.

Core systems

More than one good run

Veles is built around quick combat decisions and long-term account growth. The middle of the game is the interesting part: how your hero, abilities, gear, modifiers, and rewards start pulling in the same direction.

Abilities

Fourteen active abilities shape each run

Starter abilities define each hero, while the shared active pool lets a run pivot into projectiles, bounces, orbiting damage, frost control, pure damage, piercing shots, or explosive magic.

Read ability rules
Extra Projectiles Arcane Power Martial Power Lifesteal Iron Skin Ward Shell Gold Drop Widened Blasts Magnetic Reach Fleet Footwork Vital Surge Quick Casting

Passives

Twelve passive upgrades tune the build underneath

Passive choices do not fire at enemies. They become in-run stat sources for projectiles, damage, lifesteal, armor, resistance, gold find, area, pickup range, movement, max life, and cooldown reduction.

See active and passive selection
Victory screen artwork

Boss runs

Win before overtime takes over

Each level run lasts 10 minutes before threat escalation begins. Boss kills pay out rewards; defeat sends you back with the lessons, gold, and XP you earned.

Inventory screen with equipment

Loot

Gear turns survival into strategy

Weapons, armor, helmets, rings, amulets, components, potions, reliquary keys, and rare organs create the buildcraft layer between attempts.

Mortal Broken Damned

Difficulty

Cursed modifiers change the contract

Higher tiers add harsher enemy scaling and Damned conditions, but also create better reasons to chase stronger gear, Ascension nodes, and cleaner builds.

See difficulty details
Ascension board screen

Progression

Permanent power lives beyond the run

Paragon levels and the Rite of Ascension convert repeated attempts into account-wide growth, so even failed pushes can prepare the next breakthrough.

Heroes

Five distinct combat identities

Woodsworn, Spellblade, Nightreaver, Bonebreaker, and Lightbearer each bring a different starter ability, stat curve, ultimate, and long-term progression profile.

Compare heroes
Woodsworn hero artwork Spellblade hero artwork
Rusted longsword item Archmage staff item Vanguard plate armor item Watcher helm item Emberstone ring item Moonstone amulet item

Inventory

Builds are made between danger and reward

Equipment, potions, components, reliquary keys, and rare organs all feed into the same survival equation: more damage, better defenses, stronger utility, and deeper progression.

Browse items

Levels

Each arena changes the shape of pressure

From The Forsaken Woods to the Crimson Rift, every level has its own enemy families, boss identity, arena scale, and mood.

View levels
Forsaken Woods level preview Crypt of Echoes level preview Crimson Rift level preview

Release progress

Launch work is moving across iOS, Android, and Steam

iOS is in beta, Android is ready for beta testing on Saturday, May 16, 2026, the Steam store page is approved, and the AWS backend is operational.

Videos

See the game in action

Endgame setup showcase - dev playtest

Endgame dev testplay gameplay