Prepare in the tavern
Choose a hero, inspect stats, track paragon growth, and commit to the next descent.
Explore the game
The site now has detailed pages for heroes, equipment, levels, run rules, player guidance, and public development progress.
Heroes
Stats, ultimates, tavern progress, and Ascension.
Inventory
Equipment, components, potions, organs, and recipes.
Levels
Five arenas, bosses, moods, and encounter spaces.
Run loop
Every run starts with a hero choice and ends with a stronger account: XP, gold, loot, organs, and unlocks all feed the next attempt.
Choose a hero, inspect stats, track paragon growth, and commit to the next descent.
Clear waves, choose ability upgrades, handle modifiers, and defeat the boss before the run breaks into overtime.
Use gold, organs, gear, and Ascension nodes to make every future attempt sharper.
Core systems
Veles is built around quick combat decisions and long-term account growth. The middle of the game is the interesting part: how your hero, abilities, gear, modifiers, and rewards start pulling in the same direction.
Abilities
Starter abilities define each hero, while the shared active pool lets a run pivot into projectiles, bounces, orbiting damage, frost control, pure damage, piercing shots, or explosive magic.
Read ability rulesPassives
Passive choices do not fire at enemies. They become in-run stat sources for projectiles, damage, lifesteal, armor, resistance, gold find, area, pickup range, movement, max life, and cooldown reduction.
See active and passive selection
Boss runs
Each level run lasts 10 minutes before threat escalation begins. Boss kills pay out rewards; defeat sends you back with the lessons, gold, and XP you earned.
Loot
Weapons, armor, helmets, rings, amulets, components, potions, reliquary keys, and rare organs create the buildcraft layer between attempts.
Difficulty
Higher tiers add harsher enemy scaling and Damned conditions, but also create better reasons to chase stronger gear, Ascension nodes, and cleaner builds.
See difficulty details
Progression
Paragon levels and the Rite of Ascension convert repeated attempts into account-wide growth, so even failed pushes can prepare the next breakthrough.
Heroes
Woodsworn, Spellblade, Nightreaver, Bonebreaker, and Lightbearer each bring a different starter ability, stat curve, ultimate, and long-term progression profile.
Compare heroes
Inventory
Equipment, potions, components, reliquary keys, and rare organs all feed into the same survival equation: more damage, better defenses, stronger utility, and deeper progression.
Browse itemsLevels
From The Forsaken Woods to the Crimson Rift, every level has its own enemy families, boss identity, arena scale, and mood.
View levels
Release progress
iOS is in beta, Android is ready for beta testing on Saturday, May 16, 2026, the Steam store page is approved, and the AWS backend is operational.
Videos
Endgame setup showcase - dev playtest
Endgame dev testplay gameplay