Levels

Cursed places, rising pressure

Each level brings a distinct atmosphere, combat pacing, and danger curve.

Difficulties

Mortal, Broken, Damned

Mortal is the baseline. Broken pushes enemies to 5x health and damage, 3x defense, and 10% more speed. Damned raises the pressure to 20x health and damage, 5x defense, and 20% more speed.

Survival

Runs are timed pressure tests

Every level has a configured run duration. When the limit is reached, overtime begins and threat escalation continues. Run history tracks victory or defeat, time survived, final score, modifiers, and full stat details.

Score

Harder runs pay more

Score starts at 100%. Damned modifiers add score reward based on tier: S adds 30%, A adds 20%, B adds 15%, and C adds 10%. Blessed modifiers reduce score by the same tier values.

Run Modifiers

Damned and Blessed choices

Mortal rolls no random Damned modifiers. Broken rolls 1. Damned rolls 3. Players can also select Blessed or Damned modifiers before a run, with preview slots showing the full risk and reward package.

Pressure

The screen fights back

Enemy pressure limits regular wave spawns at 250 enemies, but crowded screens make new enemies more dangerous. Above 70% pressure, new enemies scale toward up to +100% health, damage, movement speed, and size.

Progression

Victories open the road

Completing a level unlocks the next level in the same difficulty and opens that level in the next difficulty. Clearing all Damned levels marks endless mode as unlocked for future expansion.