Levels

Cursed places, rising pressure

Each level brings a distinct atmosphere, combat pacing, and danger curve. Enemies come from 14 archetype families — 3 are drawn at random each run.

Redesigned in version 2.0.0

Choose the next descent

The new level-selection map places every destination in the world while keeping victories, best survival times, top scores, difficulty tiers, history, and the Veil of the Damned within reach.

Version 2.0.0 level selection map showing five cursed destinations
Five cursed destinations. Three difficulty tiers. One path deeper into the Damned.
The Forsaken Woods

Level 1

The Forsaken Woods

Mortal Monster PowerDefault
Player SpeedNo penalty
Map SizeStandard
Attack SpeedNo penalty
XP GainNo penalty
HazardsNone
Crypt of Echoes

Level 2

Crypt of Echoes

Mortal Monster Power+35%
Player Speed−10%
Map SizeMedium
Attack Speed−10%
XP GainNo penalty
HazardsNone
Ashen Stronghold

Level 3

Ashen Stronghold

Mortal Monster Power+80%
Player Speed−15%
Map SizeLarge
Attack Speed−15%
XP Gain−10%
HazardsNone
Blighted Catacombs

Level 4

Blighted Catacombs

Mortal Monster Power+140%
Player Speed−20%
Map SizeHuge
Attack Speed−20%
XP Gain−15%
HazardsExplosions

Up to 4 blasts every 3s, each dealing 25% max health. 1s telegraph before detonation.

Crimson Rift

Level 5

Crimson Rift

Mortal Monster Power+220%
Player Speed−25%
Map SizeVast
Attack Speed−25%
XP Gain−20%
HazardsExplosions + Slow + Death Entity

Blasts from Level 4 now apply a 50% movement slow for 1 second, while a death entity spawns immediately at level start.

Enemy Archetypes

14 archetypes, 3 per run

Each run randomly draws 3 archetypes from the full pool of 14. Enemies within each archetype scale across 10 tiers — early waves spawn low-tier variants, while late waves and overtime bring elite tiers. The boss that closes the run is also drawn from the active archetypes, so every run ends differently.

ArchetypeUnit typeBossNotable trait
GhostsUndead, Cursed Ghosts
Forgotten Remnant
Evasion passive gives units a chance to avoid incoming hits.
WolvesBeast Wolves
Alpha Ravager
High movement speed and fast melee pressure.
WerewolvesBeast, Cursed Werewolves
Varkharn the Bloodmoon Alpha
Trigger an enrage burst on damage taken.
RavenkinBeast Ravenkin
Veyrakk the Carrion King
Elite tiers switch from melee to ranged attacks.
SpidersInsect Spiders
Arakthra the Broodmother
Split into smaller spiders on death.
Corrupted TreantsCursed Corrupted Treants
Morgroth the Blighted Heartwood
Very slow, with extreme armor.
Baba YagaCursed Baba Yaga
Yagorva the Iron Toothed
Support nearby units with powerful spells.
BugsInsect Bugs
Kharub the Thousand Legged
Split into smaller bugs on death.
GolemsConstruct Golems
Vargrom the Living Monolith
Very slow, with huge magic resistance.
LeshenCursed Leshen
Borovyk the Hollow Grove
Spawns wolves.
SkeletonsUndead Skeletons
Ostovar the Bone King
Resurrects on death.
StrigaUndead, Cursed Striga
Morana the Unfed Curse
Armor reduction attacks.
VampiresUndead, Cursed Vampires
Vela'mor the Crimson Veil
Powerful melee attack.
VodyanoyCursed Vodyanoy
Vodnik the Drowned Tsar
Magic penetration attacks.

Difficulties

Mortal, Broken, Damned

Mortal, Broken, and Damned form one fixed 15-stage Monster Power curve. Mortal runs from +0% to +220%, Broken continues from +300% to +875%, and Damned continues from +1000% to +2400%. Broken adds +200% defense and +10% speed; Damned adds +400% defense and +20% speed.

Survival

Runs are timed pressure tests

Every level has a configured run duration. When the limit is reached, overtime disables hero healing and lifesteal, begins a rising Doom damage ramp after 10 seconds, and guarantees death at 120 seconds if the boss remains alive. Run history tracks victory or defeat, time survived, final score, modifiers, and full stat details.

Score

Harder runs pay more

Score starts at 100%. Damned modifiers add score reward based on tier: S adds 30%, A adds 20%, B adds 15%, and C adds 10%. Blessed modifiers reduce score by the same tier values.

Run Modifiers

Damned and Blessed choices

Mortal rolls no random Damned modifiers. Broken rolls 1. Damned rolls 3. Players can also select Blessed or Damned modifiers before a run, with preview slots showing the full risk and reward package.

Pressure

The screen fights back

Enemy pressure limits regular wave spawns at 350 active and queued enemies, but crowded screens make new enemies more dangerous. Above 70% pressure, new enemies scale toward up to +100% health, damage, movement speed, and size.

Progression

Victories open the road

Completing a level unlocks the next level in the same difficulty and opens that level in the next difficulty. Clearing all Damned levels marks endless mode as unlocked for future expansion.