Levels

Cursed places, rising pressure

Each level brings a distinct atmosphere, combat pacing, and danger curve. Enemies come from 14 archetype families — 3 are drawn at random each run.

The Forsaken Woods

Level 1

The Forsaken Woods

Monster Power Default
Player Speed No penalty
Map Size Standard
Attack Speed No penalty
XP Gain No penalty
Hazards None
Crypt of Echoes

Level 2

Crypt of Echoes

Monster Power +35%
Player Speed −10%
Map Size Medium
Attack Speed −10%
XP Gain No penalty
Hazards None
Ashen Stronghold

Level 3

Ashen Stronghold

Monster Power +80%
Player Speed −15%
Map Size Large
Attack Speed −15%
XP Gain −10%
Hazards None
Blighted Catacombs

Level 4

Blighted Catacombs

Monster Power +140%
Player Speed −20%
Map Size Huge
Attack Speed −20%
XP Gain −15%
Hazards Explosions

Up to 4 blasts every 3s, each dealing 25% max health. 1s telegraph before detonation.

Crimson Rift

Level 5

Crimson Rift

Monster Power +220%
Player Speed −25%
Map Size Vast
Attack Speed −25%
XP Gain −20%
Hazards Explosions + Slow + Death Entity

Blasts from Level 4 now apply a 50% movement slow for 1 second, while a death entity spawns immediately at level start.

Enemy Archetypes

14 archetypes, 3 per run

Each run randomly draws 3 archetypes from the full pool of 14. Enemies within each archetype scale across 10 tiers — early waves spawn low-tier variants, while late waves and overtime bring elite tiers. The boss that closes the run is also drawn from the active archetypes, so every run ends differently.

ArchetypeUnit typeTier 1BossNotable trait
GhostsUndead, Cursed Pale Apparition
Forgotten Remnant
Evasion passive gives units a chance to avoid incoming hits.
WolvesBeast Bloodmane Wolf
Alpha Ravager
High movement speed and fast melee pressure.
WerewolvesBeast, Cursed Bloodmoon Howler
Varkharn the Bloodmoon Alpha
Trigger an enrage burst on damage taken.
RavenkinBeast Ravenkin Stalker
Veyrakk the Carrion King
Elite tiers switch from melee to ranged attacks.
SpidersInsect Venomfang Spider
Arakthra the Broodmother
Split into smaller spiders on death.
Corrupted TreantsCursed Rotroot Treant
Morgroth the Blighted Heartwood
Very slow, with extreme armor.
Baba YagaCursed Hutbound Hag
Yagorva the Iron Toothed
Support nearby units with powerful spells.
BugsInsect Carrion Beetle
Kharub the Thousand Legged
Split into smaller bugs on death.
GolemsConstruct Mudheart Golem
Vargrom the Living Monolith
Very slow, with huge magic resistance.
LeshenCursed Sapling Leshy
Borovyk the Hollow Grove
Spawns wolves.
SkeletonsUndead Rattling Bones
Ostovar the Bone King
Resurrects on death.
StrigaUndead, Cursed Shrieking Striga
Morana the Unfed Curse
Armor reduction attacks.
VampiresUndead, Cursed Pale Thrall
Vela'mor the Crimson Veil
Powerful melee attack.
VodyanoyCursed Pondlurker
Vodnik the Drowned Tsar
Magic penetration attacks.

Difficulties

Mortal, Broken, Damned

Mortal, Broken, and Damned define the enemy scaling baseline. Broken adds +400% enemy health and damage, +200% defense, and +10% speed. Damned adds +1900% enemy health and damage, +400% defense, and +20% speed.

Survival

Runs are timed pressure tests

Every level has a configured run duration. When the limit is reached, overtime begins and threat escalation continues. Run history tracks victory or defeat, time survived, final score, modifiers, and full stat details.

Score

Harder runs pay more

Score starts at 100%. Damned modifiers add score reward based on tier: S adds 30%, A adds 20%, B adds 15%, and C adds 10%. Blessed modifiers reduce score by the same tier values.

Run Modifiers

Damned and Blessed choices

Mortal rolls no random Damned modifiers. Broken rolls 1. Damned rolls 3. Players can also select Blessed or Damned modifiers before a run, with preview slots showing the full risk and reward package.

Pressure

The screen fights back

Enemy pressure limits regular wave spawns at 250 enemies, but crowded screens make new enemies more dangerous. Above 70% pressure, new enemies scale toward up to +100% health, damage, movement speed, and size.

Progression

Victories open the road

Completing a level unlocks the next level in the same difficulty and opens that level in the next difficulty. Clearing all Damned levels marks endless mode as unlocked for future expansion.