
Level 1

Level 1

Level 2

Level 3

Level 4
Up to 4 blasts every 3s, each dealing 25% max health. 1s telegraph before detonation.

Level 5
Blasts from Level 4 now apply a 50% movement slow for 1 second, while a death entity spawns immediately at level start.
Enemy Archetypes
Each run randomly draws 3 archetypes from the full pool of 14. Enemies within each archetype scale across 10 tiers — early waves spawn low-tier variants, while late waves and overtime bring elite tiers. The boss that closes the run is also drawn from the active archetypes, so every run ends differently.
| Archetype | Unit type | Tier 1 | Boss | Notable trait |
|---|---|---|---|---|
| Ghosts | Undead, Cursed | ![]() |
Forgotten Remnant |
Evasion passive gives units a chance to avoid incoming hits. |
| Wolves | Beast | ![]() |
Alpha Ravager |
High movement speed and fast melee pressure. |
| Werewolves | Beast, Cursed | ![]() |
Varkharn the Bloodmoon Alpha |
Trigger an enrage burst on damage taken. |
| Ravenkin | Beast | ![]() |
Veyrakk the Carrion King |
Elite tiers switch from melee to ranged attacks. |
| Spiders | Insect | ![]() |
Arakthra the Broodmother |
Split into smaller spiders on death. |
| Corrupted Treants | Cursed | ![]() |
Morgroth the Blighted Heartwood |
Very slow, with extreme armor. |
| Baba Yaga | Cursed | ![]() |
Yagorva the Iron Toothed |
Support nearby units with powerful spells. |
| Bugs | Insect | ![]() |
Kharub the Thousand Legged |
Split into smaller bugs on death. |
| Golems | Construct | ![]() |
Vargrom the Living Monolith |
Very slow, with huge magic resistance. |
| Leshen | Cursed | ![]() |
Borovyk the Hollow Grove |
Spawns wolves. |
| Skeletons | Undead | ![]() |
Ostovar the Bone King |
Resurrects on death. |
| Striga | Undead, Cursed | ![]() |
Morana the Unfed Curse |
Armor reduction attacks. |
| Vampires | Undead, Cursed | ![]() |
Vela'mor the Crimson Veil |
Powerful melee attack. |
| Vodyanoy | Cursed | ![]() |
Vodnik the Drowned Tsar |
Magic penetration attacks. |
Difficulties
Mortal, Broken, and Damned define the enemy scaling baseline. Broken adds +400% enemy health and damage, +200% defense, and +10% speed. Damned adds +1900% enemy health and damage, +400% defense, and +20% speed.
Survival
Every level has a configured run duration. When the limit is reached, overtime begins and threat escalation continues. Run history tracks victory or defeat, time survived, final score, modifiers, and full stat details.
Score
Score starts at 100%. Damned modifiers add score reward based on tier: S adds 30%, A adds 20%, B adds 15%, and C adds 10%. Blessed modifiers reduce score by the same tier values.
Run Modifiers
Mortal rolls no random Damned modifiers. Broken rolls 1. Damned rolls 3. Players can also select Blessed or Damned modifiers before a run, with preview slots showing the full risk and reward package.
Pressure
Enemy pressure limits regular wave spawns at 250 enemies, but crowded screens make new enemies more dangerous. Above 70% pressure, new enemies scale toward up to +100% health, damage, movement speed, and size.
Progression
Completing a level unlocks the next level in the same difficulty and opens that level in the next difficulty. Clearing all Damned levels marks endless mode as unlocked for future expansion.