


Crypt of Echoes

Blighted Catacombs

Crimson Rift

Ashen Stronghold
Difficulties
Mortal, Broken, Damned
Mortal is the baseline. Broken pushes enemies to 5x health and damage, 3x defense, and 10% more speed. Damned raises the pressure to 20x health and damage, 5x defense, and 20% more speed.
Survival
Runs are timed pressure tests
Every level has a configured run duration. When the limit is reached, overtime begins and threat escalation continues. Run history tracks victory or defeat, time survived, final score, modifiers, and full stat details.
Score
Harder runs pay more
Score starts at 100%. Damned modifiers add score reward based on tier: S adds 30%, A adds 20%, B adds 15%, and C adds 10%. Blessed modifiers reduce score by the same tier values.
Run Modifiers
Damned and Blessed choices
Mortal rolls no random Damned modifiers. Broken rolls 1. Damned rolls 3. Players can also select Blessed or Damned modifiers before a run, with preview slots showing the full risk and reward package.
Pressure
The screen fights back
Enemy pressure limits regular wave spawns at 250 enemies, but crowded screens make new enemies more dangerous. Above 70% pressure, new enemies scale toward up to +100% health, damage, movement speed, and size.
Progression
Victories open the road
Completing a level unlocks the next level in the same difficulty and opens that level in the next difficulty. Clearing all Damned levels marks endless mode as unlocked for future expansion.