Hunt for forbidden Tomes
Each of fourteen enemy families can drop five unique Tome volumes on Damned difficulty. A same-family 3:1 exchange helps turn duplicate volumes into the pages you still need.
Latest release · July 2026
The Codex adds a long-term collection hunt to Damned difficulty: 70 Tomes, 14 craftable Compendiums, and the Black Encyclopedia of the Damned.
Each of fourteen enemy families can drop five unique Tome volumes on Damned difficulty. A same-family 3:1 exchange helps turn duplicate volumes into the pages you still need.
Complete a five-volume set to craft its Compendium. Each one grants a unique permanent passive and +5% score when its enemy family begins the run.
Bring together all fourteen Compendiums to unlock every Codex passive, +25% score in every run, and +3 effective levels to every learned ability.
Version 2.1.0 also adds graphics controls, scaled rendering, auto ability selection, clearer quests, difficulty tuning, combat balance improvements, and fixes.
Previous release · July 2026
The largest visual update to Veles redesigned nearly every major screen, added 25 uncommon and rare items, introduced skill-level bonuses on equipment, and rebalanced run scoring.
A unified theme reached the Main Menu, Tavern, Inventory, Shop, Hunter's Diary, Quests, Leaderboards, level selection, and in-game overlay.
Twenty-five items arrived across five equipment slots. Gear can raise All, Active, Passive, Magical, Physical, or Pure Skills.
Damage, kills, gold, hero level, run duration, and the final result now contribute through revised scoring weights.
Mobile scaling, safe areas, platform sign-in, navigation, and numerous interface issues were improved.
iOS is live on the App Store. The build, Apple sign-in, Game Center identity verification, and backend account flow are released.
Android is live on Google Play. Google sign-in, production client configuration, backend auth, and device testing are complete.
Steam is officially live. The store page is approved, and Windows, Mac, and Linux desktop builds have the gameplay client, Steam login, logout support, and returning-player flow ready.
The AWS backend is fully released and operational. Auth, cloud saves, leaderboards, rate limits, payload limits, account routes, and production configuration are complete.
Recently completed
Beyond 2.0.0
After launch, the plan is to expand carefully: stronger server-side validation where it matters, more security regression tests, better deployment automation, and regional infrastructure once the player base justifies it.